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Release ·

Mach-X 1.5.2

Ta-Dan, Mine Shells and a smoother intro

New

  • Ta-Dan Air Burst (replaces Fire Ring): a Japanese air-to-air phosphorus bomb lobbed onto the thickest pack that bursts into white-hot tendrils. Evolution White Octopus doubles the tendrils; new LV3/LV6 forks.
  • Mine Shells (replaces Harpoon Cable): German 20 mm shells that lodge in a target and burst inside for damage based on its max HP (reduced on bosses). Evolution Hexogen Fill; new LV3/LV6 forks.
  • Black Market defectors (Luftwaffe, IJN, VVS and Regia Aeronautica) get painted portraits.

Gameplay & balance

  • Synergies are reworked and renamed: Dazing Rounds, Secondary Explosions, Implosion Fill and Gunnery School.

Graphics & audio

  • The title intro runs on its own thread, so the game no longer stutters while it loads. The skyline is denser, with church spires, chimneys, water towers and domes, and trees bend and topple in the pressure front.
  • If the intro cannot start in the background, it plays on the page instead of showing a blank screen.

Interface

  • The EVO chip on shop and level-up cards gets its own row, so it no longer runs off narrow landscape phones.

Performance

  • Menu backdrops draw at their own rate instead of every screen refresh, using much less CPU in the hangar.
  • Plane part drawing and the tracer pass are cheaper.
  • Shop, Black Market and co-op backdrops stop drawing when hidden.

Bug fixes

  • Vibration now works in the Android app (the first fix did not apply).