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Mach-X 1.7.0

The Night Raid hangar

New

  • A redesigned hangar, "Night Raid": a live night sky with searchlights and flak behind the header, the wordmark sprayed over it, keys along the top, and one stencil counter band.
  • The pilot line merges your rank with your Play Games name.
  • The tab bar is a blacked-out steel band with the selected tab lit amber from behind.
  • Every button is now a blacked-out steel plate: buy buttons light amber, danger buttons light red, and TAKE OFF and RESUME keep the red launch plate.
  • The run-end ledger and requisition gauge, the pause screen and the suspended-run slip are restyled to match.
  • In plane stats, tap a gun in the armament list for its briefing: class, description, live numbers, next MK and evolution.
  • 13 signature guns get their own icon, and Black Market guns get a cannon icon.
  • The Support heart glows with a slow heartbeat.

Graphics & audio

  • Co-op guests now see craters age and fade.
  • A permanent nuke crater goes with its biome instead of sitting on the next world's water, snow or sky.
  • The Salute tag in the base pulses by opacity.

Interface

  • Price tags are readable again on every screen (the brass face is back instead of dark text on black).
  • Spending stars pops the stars counter again.
  • The Hangar Bay paint shop hides supporter paints that this build cannot sell.
  • The web build hides paints and outfits of packs it cannot sell.
  • The Supporter badge in the co-op lobby is at the 13 px text size.

Performance

  • The hangar sky and the base map redraw on a timer instead of every screen refresh. Main-thread time in the hangar is about a third lower, and idle hangar and base are about 70-80% lower.
  • The hub header sky is capped at 60 fps on High and Ultra graphics, even on 120 Hz screens.
  • Nuke craters use far less memory over a long session: there is one nuke pit per ground and at most 4 are cached.
  • Monument renders free their GPU memory right away.

Bug fixes

  • Fixed a crash when opening the Support panel on some phones. The honour monuments are now pre-rendered images instead of live 3D, and look the same.
  • Co-op: the guest's screen no longer stays white for the rest of the run after the host's nuke, and a downed guest no longer wastes a stored nuke.
  • A train or fuel depot that is already blowing up when the wave ends still pays its reward.
  • Dug-in flak guns and flak boats are no longer shoved around by enemy swarms.
  • The boot intro no longer shows a red error strip over the menu if the animation fails on a device.
  • Supporter packs: a payment that Google still has pending is now shown and unlocks the tiers, instead of the panel hanging on "Opening Google Play...".
  • Restore purchases now says when Google Play cannot be reached, instead of "No packs found".