A redesigned hangar, "Night Raid": a live night sky with searchlights and flak behind the header, the wordmark sprayed over it, keys along the top, and one stencil counter band.
The pilot line merges your rank with your Play Games name.
The tab bar is a blacked-out steel band with the selected tab lit amber from behind.
Every button is now a blacked-out steel plate: buy buttons light amber, danger buttons light red, and TAKE OFF and RESUME keep the red launch plate.
The run-end ledger and requisition gauge, the pause screen and the suspended-run slip are restyled to match.
In plane stats, tap a gun in the armament list for its briefing: class, description, live numbers, next MK and evolution.
13 signature guns get their own icon, and Black Market guns get a cannon icon.
The Support heart glows with a slow heartbeat.
Graphics & audio
Co-op guests now see craters age and fade.
A permanent nuke crater goes with its biome instead of sitting on the next world's water, snow or sky.
The Salute tag in the base pulses by opacity.
Interface
Price tags are readable again on every screen (the brass face is back instead of dark text on black).
Spending stars pops the stars counter again.
The Hangar Bay paint shop hides supporter paints that this build cannot sell.
The web build hides paints and outfits of packs it cannot sell.
The Supporter badge in the co-op lobby is at the 13 px text size.
Performance
The hangar sky and the base map redraw on a timer instead of every screen refresh. Main-thread time in the hangar is about a third lower, and idle hangar and base are about 70-80% lower.
The hub header sky is capped at 60 fps on High and Ultra graphics, even on 120 Hz screens.
Nuke craters use far less memory over a long session: there is one nuke pit per ground and at most 4 are cached.
Monument renders free their GPU memory right away.
Bug fixes
Fixed a crash when opening the Support panel on some phones. The honour monuments are now pre-rendered images instead of live 3D, and look the same.
Co-op: the guest's screen no longer stays white for the rest of the run after the host's nuke, and a downed guest no longer wastes a stored nuke.
A train or fuel depot that is already blowing up when the wave ends still pays its reward.
Dug-in flak guns and flak boats are no longer shoved around by enemy swarms.
The boot intro no longer shows a red error strip over the menu if the animation fails on a device.
Supporter packs: a payment that Google still has pending is now shown and unlocks the tiers, instead of the panel hanging on "Opening Google Play...".
Restore purchases now says when Google Play cannot be reached, instead of "No packs found".