VersionCode 3 turned out to be already used on Google Play, so this update was re-issued with identical content as 1.2.1.
New
- Enemy boats redrawn as real WW2 warships: torpedo boats, flak barges and destroyers with rotating gun turrets, muzzle flashes, bow waves, wakes, deck fires when damaged, and hulls that list and sink with an oil slick.
- Planes that go down over water now hit the sea with a water column, foam rings and spray instead of leaving a crater.
- Online leaderboards per plane and per Heat level.
- Even Footing: a weekly seeded run with all permanent upgrades switched off, with its own leaderboard.
- Heat 6-10 for players who beat Heat 5, with more score and stars and tougher enemies.
- Upgrade cards now show when a pick completes or advances a combo or evolution.
- Save backup: your progress is backed up automatically and can be exported and imported as a code (Settings > Save Backup).
- One-time hints for wagers, extraction, elite caches, side objectives, the base and Heat.
Gameplay & balance
- Weekly Ops unlock after 20 runs (was 83).
- Flying home after boss 5 or 10 now pays +50% (was +30%), and the prompt shows what you risk.
Graphics & audio
- Fog and mist are removed from the game: no haze clouds, no fog weather, no fog world events.
Interface
- The boot screen builds the menu on the final logo frame instead of mid-animation.
Performance
- The loading screen no longer stutters.
- Faster combat with big late-run builds, with less stutter at 8 weapons.
Bug fixes
- The share card now shows your plane.
- Objective arrows no longer cover the minimap.
- Co-op: finished objectives no longer stay on the guest's screen, and new weapons show the correct colours.
- Limpet mines no longer vanish during heavy fights.
- A script error from the mist removal that could stop the game from loading is fixed.