MACH-X home Google Play

Release ·

Mach-X 1.2.0

Warships, Heat 6-10 and weekly Even Footing

VersionCode 3 turned out to be already used on Google Play, so this update was re-issued with identical content as 1.2.1.

New

  • Enemy boats redrawn as real WW2 warships: torpedo boats, flak barges and destroyers with rotating gun turrets, muzzle flashes, bow waves, wakes, deck fires when damaged, and hulls that list and sink with an oil slick.
  • Planes that go down over water now hit the sea with a water column, foam rings and spray instead of leaving a crater.
  • Online leaderboards per plane and per Heat level.
  • Even Footing: a weekly seeded run with all permanent upgrades switched off, with its own leaderboard.
  • Heat 6-10 for players who beat Heat 5, with more score and stars and tougher enemies.
  • Upgrade cards now show when a pick completes or advances a combo or evolution.
  • Save backup: your progress is backed up automatically and can be exported and imported as a code (Settings > Save Backup).
  • One-time hints for wagers, extraction, elite caches, side objectives, the base and Heat.

Gameplay & balance

  • Weekly Ops unlock after 20 runs (was 83).
  • Flying home after boss 5 or 10 now pays +50% (was +30%), and the prompt shows what you risk.

Graphics & audio

  • Fog and mist are removed from the game: no haze clouds, no fog weather, no fog world events.

Interface

  • The boot screen builds the menu on the final logo frame instead of mid-animation.

Performance

  • The loading screen no longer stutters.
  • Faster combat with big late-run builds, with less stutter at 8 weapons.

Bug fixes

  • The share card now shows your plane.
  • Objective arrows no longer cover the minimap.
  • Co-op: finished objectives no longer stay on the guest's screen, and new weapons show the correct colours.
  • Limpet mines no longer vanish during heavy fights.
  • A script error from the mist removal that could stop the game from loading is fixed.