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Release ·

Mach-X 1.1.0

Bigger skies, side objectives and a visible loadout

New

  • Bigger battle arenas in solo, co-op and raids; enemies still spawn around you, so waves are no denser.
  • Optional side objectives from wave 2, one or two per wave: convoys, outposts to defend, downed pilots to rescue, flak nests, photo recon, intel crates, fuel depots and an armoured train. They pay stars, a chest or XP, have no timers and expire with the wave.
  • Objective markers in the world, amber off-screen arrows and short HUD lines.
  • A corner minimap showing planes, objectives, bosses and the arena edge (Settings > Cockpit display > Minimap, on by default).
  • Your loadout is now visible on the plane: every weapon gets a hardpoint mount, items bolt on hardware, and legendary and mythic items add a signature piece.
  • Airframe tiers MK I to MK V as the run goes on, with a tier-up moment and parts that slide and bolt on with labels.
  • Rockets and bombs empty and reload, guns recoil and gatlings spin up.
  • 14 new weapons with LV3/LV6 path forks (including a chaingun, limpet mines, a mortar and smoke pots), 25 combos (4 of them three-weapon combos) and 8 weapon slots.
  • Pause menu: a PLANE STATS screen with launch values versus now, weapons with level, evolution and forks, set bonuses, items and curses.
  • Bomb craters now knock down trees; they burst and leave burnt stumps for the rest of the run.
  • A new boot screen: a full night battle with a bomber stream, flak, searchlights and dogfights, with a tap-to-skip hint and a "Roguelite Air Shooter" subtitle.
  • Base: a build and upgrade sequence with a lorry, scaffold, crane, hammer glints and welding sparks, finishing on a brass COMPLETE / LEVEL plate (tap to skip).

Gameplay & balance

  • The storyline is gone: comics, lore, mission debriefs, boss taunts and the traitor arc are removed, and pilot bios are now plain character flavour.
  • New players go straight into the guided first wave.
  • THE OLD MAN now appears at Heat 5 once the five founding worlds are cleared (the "true ending" medal is now "Founding Fronts" with the same gate).
  • Bosses last longer: their armour grows with wave and phase, and late builds can no longer one-shot a boss through every phase.
  • Critical hits are capped, and on-hit effects such as chains, ricochets and burns no longer crit on top of a crit.
  • Items you can only have once are never offered again while you own them.
  • The 14 new weapons were balanced, and smoke rounds now slow or fizzle instead of working on everything.

Co-op & online

  • Online co-op reconnects after a connection drop: the link restarts, lost messages are resent, a RECONNECTING overlay shows the countdown, and rejoining restores your position.
  • A co-op room is kept for 90 seconds if both phones drop.
  • Co-op guests see the host's weapon zones (smoke, mortar, limpets and more), animated mounts on their teammate's plane and their teammate's loadout.

Graphics & audio

  • Every base building gets its own WW2 war kit that changes per level, battle damage, distant salvo flashes at night and soldiers 1.5x bigger.
  • Base buildings use weathered WW2 materials: rusty corrugated roofs, sandbags, taped windows.
  • Music now changes key and gets its drum fills and heartbeat layer as intended, and weather ambience plays.

Interface

  • Offer cards show an "Owned xN" stamp, and an item roster with legendary and mythic totals appears in plane stats and on the run-end screen.
  • In-run declutter: toasts become a chip in the banner lane, banners appear one at a time, the boss-wave bar is quieter, and the FPS counter is readable on its own plate.
  • The HUD's centre column starts below the pause button so camera cutouts no longer hide it.
  • The hangar plane sheet lays out properly on landscape phones.

Performance

  • The first shockwave of a run no longer causes a half-second hitch.
  • Smoke, decoy and chaingun targeting do less work, with less overdraw.

Bug fixes

  • Building a non-producer building at the base no longer crashes.
  • The Black Market two-column list no longer overflows on 640 px landscape screens.
  • The boot screen survives a missing canvas or a failing scene and always hands over to the menu.