The first release of Mach-X: Roguelite Air Shooter. For how the game came about, see Early development.
New
- A roguelite air shooter: fly timed waves over an endless procedural battlefield, level up, open chests and airdrops, shop in-run and build a weapon loadout with combos, evolutions and weapon path forks.
- A hangar full of planes, each with its own weapons, talent tree, paints, mastery camos and pilots, including secret and raid-only planes.
- Many worlds across several fronts, each with its own biome, weather, signature enemies, bosses and mini-bosses, plus Heat levels for extra challenge.
- The airbase: build and upgrade buildings, earn Medals, research upgrades, recruit pilots in the barracks and visit the black market.
- Game modes: the campaign, Strike Run, Weekly Operations, daily challenges and boss rush.
- Gunship raids with a daily raid, a trophy room and statues.
- Two-player co-op, local and over the internet.
- Online World Rankings and Google Play Games sign-in.
- A story with pilot bios, radio voice lines, a codex and a traitor storyline (removed again in 1.1.0).
- A Support menu with a Supporter paint and a golden Honour statue.
- A night-raid boot screen and a guided first wave for new players.
- Settings for graphics quality, particles, post-effects, vibration, volume and more; the game runs in portrait and landscape.
Gameplay & balance
- Economy and difficulty tuned with simulation tools, including boss drops, daily streaks, wagers and raid rewards.
- Boss waves 5 and 10 let you fly home with bonus stars or push on.
Graphics & audio
- Adaptive music, weather ambience and a layered sound engine with ducking and a limiter.
- Detailed procedural plane art, war-torn biomes, explosions with baked smoke and fire, and softened screen flashes for light-sensitive players.