Sinik started the game on 2026-10-09 under the working title Wingstorm. It was renamed Mach-X on 2026-10-10, and the first Google Play release (1.0.0) followed on 2026-10-18. This page summarises the prototype phase by milestone.
9 October - The prototype
- A playable prototype with a hangar, meta progression and 7 planes.
- Synthesised sound effects and a looping music track, with a mute toggle.
- An Android wrapper, including proper Back-button handling (pause, resume, back to hangar, exit).
- Menu polish: a plane carousel in the hangar, a workshop tab, settings and an onboarding flow.
- Game-feel pass: plane banking, weapon effects, wrecks, hit-stop, a richer HUD and a wave-clear beat.
- First balance pass using a simulation tool.
- A procedural, endless world built from chunks, with 6 biomes, ambience, a boss storm mood and hidden areas.
- Timed waves and a new economy: XP levels, chests, airdrops, an in-run shop, items, combos and evolutions.
- Pilots, power-ups, secrets and a golden secret plane.
- 11 new enemy AI types, elite and cursed variants, 5 biome bosses and 5 mini-bosses.
- The airbase hub: 7 buildings, Medals, rations, an armory loadout, radar, a research lab, a quartermaster, training and per-plane talent trees.
- Wave modifiers, run stats, a records page, local leaderboards and ghost runs of your best run.
- A big content expansion: 10 more planes, 16 secondary weapons, 42 items and 16 synergies.
- A world expansion to 19 worlds with 12 new biomes, 18 more bosses and 12 mini-bosses.
10 October - Look, sound and story
- Comic-style pilot portraits that scale with power, an animated airbase and 37 achievements.
- A weather system with 11 types, secret worlds reached by portals, paint jobs and graphics settings.
- A new audio engine: mixer buses, limiter, ducking and voice priority, adaptive music and weather ambience.
- A story with pilot bios, radio barks, boss title cards and a codex of lore files, plus procedural radio voice lines.
- Graphics quality tiers, an FPS cap and a render-resolution scale for weaker phones.
- Menu art overhaul: war-room world map, hangar diorama, barracks camp, readable text everywhere.
- The game was renamed Mach-X, with a procedural loading screen and a guided first wave.
- Per-world Heat levels (1-5) and a daily streak with stars and a free paint.
- Biome signature enemies (desert diver, arctic ice-layer, volcano lava-bomber).
13 October - Depth and spectacle
- A Mach-X wordmark on the title screen and in the hangar.
- Rogue squadron waves, ocean gunboats and frigates, a big airship enemy, and four more worlds (Fronts XI-XII).
- Boss taunts, and player bullets that can shoot down homing missiles.
- A 3D world map with floating islands for each world.
- Metallic gold and chrome paints, damage-number crit pops and a graze (near-miss) bonus.
- A tactical nuke, a true ending, a secret superboss, and a Share button on the run-end screen.
- A daily board, a shareable score card and the first Google Play Games leaderboard link.
- A codex "war room", dog-tag style choice cards, plane mastery camos and a military rank with a promotion ceremony.
- Pilot supply drops (Recruit x10) and a squad set bonus in the barracks.
- Intro and ending comics.
14 October - Polish and a war-torn look
- Optional post-effects (shockwave, grain, vignette, bloom).
- A Support button, with a Supporter paint and a golden Honour statue.
- A bigger 4x4 airbase with new buildings, a day/night toggle and war damage around the wire.
- A WW2 war look for nearly every screen: settings as a field manual, the run-end screen as an after-action report, the hangar plane file as a technical data sheet.
- War-realism pass on every biome: desaturated grading, shell craters, scorch marks and wrecks.
- Run hooks and stakes: rampage streak tiers, flawless boss kills, risk crates and a shop wager.
- A night-raid boot screen, boss shadow-pilot intros and the first app icon.
- Strike Run (8 waves plus a boss) and Weekly Operations.
- Onboarding that adapts to skippers, with a short wave 1 and an early level-up.
15-16 October - Content and base
- A hangar carousel that shows every plane (locked ones as Classified silhouettes).
- A monochrome stencil icon set replacing colour emoji.
- A setting to hide your own best-run ghost, and new defaults with screen shake, grain, vignette and bloom off.
- WW2 weapons and combos, bomb craters, and a base expansion with 10 more buildings.
- Idle producers at the base (Scrap Yard, Recruiting Office, Link Trainer).
- Multi-boss waves (Double Trouble, Escort Wing).
- A black market with a smuggler truck that visits the base.
- Co-op for two planes, first locally and then over the internet with an online invite flow; co-op bonuses, a daily co-op order and co-op achievements.
17 October - Raids, planes and rankings
- 8 more planes, including raid-exclusive ones.
- Gunship raids: seven multi-part gunships, a daily raid, a raid setup screen, statues, a trophy room and a Memorial Field, with 46 medals and 7 Raid Ace camos.
- Boss waves 5 and 10: fly home now for bonus stars or push on.
- Elite caches let you pick 1 of 3 rewards.
- Weapon forks: LV3 and LV6 of the 14 signature guns become a two-way path choice.
- World identity: signature enemies per world, with later fronts opening with a later roster.
- Better explosions, a base-map war ambience and engine drone, a gradual narrative reveal, and many accessibility and performance fixes.
18 October - Online rankings and release prep
- Online leaderboards with a World Rankings screen.
- Co-op raids reward the guest too.
- First Play release preparation: version 1.0.0 and a privacy policy.