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Release ·

Mach-X 1.9.0

Seven languages, cloud save and a new Settings screen

New

  • The whole game is translated into seven languages: English, Dutch, French, Spanish, Brazilian Portuguese, German and Italian. Pick one in Settings; the game follows your device language by default.
  • Cloud save with Google Play Games Saved Games: sign in and your progress follows you to another phone. If the cloud save is simply behind, it syncs automatically.
  • When two saves differ, a "Two saves found" decision screen shows both side by side (stars, best score, last played, planes, worlds cleared, pilots, achievements, runs and bosses) with a "more progress" strip, a verdict and a two-step confirm.
  • The save you replace is kept for 30 days and can be restored in Settings > About > Save backup.
  • A redesigned Settings screen with tabs Sound, Visual, Input, Profile and About.
  • New options: Battery saver, steering sensitivity, left-handed mode, HUD size (85-130%), colourblind-safe bullets, menu text size, invite policy, mute quick chat and per-type push preferences.
  • Live previews for HUD button size, colourblind bullets and menu text size, and a one-line hint under many options.
  • A "Restore default settings" button with a two-step confirm; your language and play-stats choice are kept.
  • The About tab shows your version and has rate and feedback links.
  • A redesigned mission screen with a hangar-style header, a framed map with a front navigator, a world dossier with dials, mode chips and a docked LAUNCH row. Tap a locked mode to see its requirement.
  • Pushes and co-op messages arrive in your own language: push notifications use the receiver's language, and co-op banners and floating texts show in each player's language.
  • A new F/A-18 Hornet flies far off over the city outside the hangar doors, with an afterburner and two 3-rocket salvos.
  • A new tense war theme plays in the hub, with string ostinato, brass hits, timpani and an air-raid siren every other loop.
  • The Ace of Aces title gets an ice-white glint and twinkling stars.

Interface

  • Action buttons are docked in a fixed bar at the bottom of the hub (TAKE OFF and CO-OP), level-up, shop, chest, supply drop, run end, after-action report, co-op lobby, friends, raid setup, World Rankings and the codex drawer, so nothing hides underneath them.
  • One back key everywhere: a neutral "back to <destination>" plate that names where it goes.
  • The hub tab band has bare stencil glyphs and an amber halo on the selected tab.
  • The base map's HUD buttons are a strip above the map, instead of an overlay on the buildings.
  • Settings tab band, confirm rows and sliders fit in every language, and the language picker has a full-width device-language plate.
  • Menu text size is capped on small phones so keys stay in view, and Settings follows.
  • Contrast is raised to at least 4.5:1 on small text, including shop class chips, the friends rankings footer, the RISK chip, raid names and gold, roster rarity and the pause stats.
  • Numbers use one format everywhere, with grouped digits and compact values (for example 12.3k).
  • Long words break cleanly on small phones, with soft hyphens in item, weapon and building names in all languages and no more mid-word breaks.
  • The codex tiles are at least 120 px wide, the dossier title shrinks to fit, and the drawer tabs fit their labels.
  • World Rankings fit landscape phones, with callsigns and planes on one line and a wider callsign field on small phones.
  • Friends: tabs wrap instead of running together, the invite banner is a band that moves the screen down, callsigns are one line with the full name on long-press, and a slim header at 640x360.
  • The co-op lobby in landscape keeps Leave and LAUNCH docked, ellipsizes long callsigns and puts the Supporter badge under the name.
  • Pause plate labels, raid difficulty toggles and pilot reveal buttons size to their text.
  • The run-end screen's NEW RECORD stamp sits under its line.
  • The "new plane available" pill no longer hides behind the TAKE OFF row.
  • Coach tips sit on the docked action row and leave at your first touch.
  • The cloud picker shows both choices without scrolling in landscape.
  • Barracks recruiting office buttons wrap under the text in narrow columns, and the plate label is translated.
  • The Black Market contract plate shows a check or cross under colourblind mode and mirrors for left-handed play.

Gameplay & balance

  • Colourblind mode now covers warnings, lanes and pickups, draws a hollow dashed arrow with a cross for a downed co-op ally, and draws the raid armour ring on shielded parts as a shape, not only a yellow.
  • Left-handed mode swaps the objective column in landscape as well.
  • Tractor rings stay a hazard in colourblind mode.
  • Boss banners show duo boss names without articles in every language.

Performance

  • The mission screen shares the 3D map's tick (10 fps), so its header sky costs one frame per tick, with cheaper scrolling and a still map on the battery saver.
  • HUD text fitting is measured once per text, not every frame.

Bug fixes

  • The Hangar "new plane" pill, the base map foot and recruit keys now clear the TAKE OFF bar at the end of the scroll.
  • Codex dossier titles no longer break mid-word at 320-390 px.
  • Texts that were English-only in the CSS (Classified, Filed, New, Loading, Tap to skip, Incoming transmission) now follow your language.
  • Several labels that clipped in Dutch, French, Spanish, German and Italian were shortened (talent branches, pack summary, run stars, locked-tab captions).
  • Level-up cards no longer run off narrow phones with long class tags, and the EVO chip fits.
  • Edge arrows stay inside side cutouts and the gesture bar.
  • Curse tags fit beside the number, under it or are left out, never over it.