New
- Co-op lobby: pick a paint and a pilot for your plane before take-off (recruited pilots only; grounded ones are excluded). Your teammate sees both, teammate planes fly in their own paint on both phones, and your choice is saved for solo too.
- A guest's pilot now counts in the run, with its stats and perks.
- The hangar plane sheet shows a round COMBAT READY / CLASSIFIED rubber stamp in the corner of the header.
Co-op & online
- Co-op over the internet is smoother: when an update arrives late or is lost, planes and enemies keep moving along their last path for up to 150 ms instead of freezing and jumping.
- The host carries the guest's plane along its velocity between inputs.
- Updates are smaller in late waves: the nearest 160 gems, bullets culled to the guest's screen, a cap on your own rounds, and a lower update rate once updates get large. Upload in a heavy late wave drops from about 2.5 to 0.8 Mbit/s.
- Co-op is much lighter on both phones: the host does about a fifth of the netcode work it did, and enemy spawns cost far less per frame.
- Co-op airstrip: propellers spin and jet engines glow again, and your chosen paint stays on.
Interface
- Plane names stay on one line on the hangar sheet at every phone width, and the sheet no longer jumps by 35 px while you browse planes.
- The Italian "Combat ready" stamp text is shortened to fit the ring.
Bug fixes
- Play Games sign-in: the button in the hangar and in Settings now opens the real Google sign-in. It used to end in "Sign-in cancelled" for players who were not signed in yet.