
Mach-X is in closed testing on Google Play. That is where it is right now, and I would rather say so plainly than dress it up.
The store side takes more work than I expected. In the weeks before I wrote the full store listing, picked the Arcade category and thought about keywords. I will not stuff the text with search terms, because Google's rules forbid it and players can tell. The name says what the game is: a roguelite air shooter. Everything else is in the description, with numbers counted from the game.
Google's rules for a new developer account matter too. As I understand them, a personal account needs a closed test with a minimum number of testers who stay opted in for 14 days before you can apply for production. I read the current number on the Play Console dashboard and treat it as the truth. So there is no public release date yet. I will post one when I have it.
Release 1.9.0, on 31 October, was about making the game usable by more people:
- Seven languages: English, Dutch, French, Spanish, Brazilian Portuguese, German and Italian
- Cloud save with Google Play Games. When two saves differ, you pick which one to keep, and the replaced save is kept for 30 days
- A redesigned Settings screen
- Colourblind mode, HUD size from 85 to 130 percent, left-handed controls and a larger text cap
- Numbers in one format everywhere, and long words that break cleanly on small phones
Translation exposed a lot of layout bugs. Dutch and German words are long. I added a check that fails a screen if it shows a raw text key.
Release 1.9.1, on 1 November, fixed a button that said "Sign-in cancelled" when you pressed it. The Play Games button now opens the real Google sign-in. It also added the co-op fixes from the last post.
I now upload builds to the testing track with a script, which dry-runs by default and only commits after I say yes. Fewer clicks, fewer mistakes.
What is next:
- A trailer, once I have a capture I am happy with
- More tester feedback, which I read myself at sinikgamedev@gmail.com
- Balancing, bug fixes and the long list of small things
- A production release when Google and the game are both ready
If you want to help, join the closed test. If you cannot, the dev diary will keep going.